So I’ve been drafted today to run a new roleplaying game for three players over Discord. Two of the players are experienced, one of the players is completely new to roleplaying games. After a bit of debate we settled on Dungeon World as our system. As an aside I’ll say that I highly recommend Dungeon World both for newcomers to roleplaying, and to GMs and players who are short on time. It’s a phenomenal system which lets you get to do a lot of cool stuff fast, and allows you to have a character that is fun and functional from level 1.
The challenge with this adventure is that I need to create something fast, so that we can have our first session sometime next week, and something that’s appealing and accessible to players with vastly different experience levels. Also, I actually need to have fun running it.
I’m also running the second session of a very dense urban D&D 5E campaign tomorrow. It’s a game that is challenging to run particularly in terms of tracking the vast and complicated cast of characters, and the various locations the game can unfold in.
So I thought that I’d write a few posts on the various tools that I use to plan, organize and track my games. What I use changes based on the game, and also based on how happy I am with the results I previously had with it. I’ve been DMing and GMing for 17 years now, and during that time I’ve tried out a lot of tools and approaches to handing the “backstage” parts of roleplaying games.
A few words about Covid: my main RP group moved to playing over Discord a few years ago, when one of the players moved abroad and we wanted to keep on playing together. We started out in Google Hangouts before Google did terrible business-y like things to it, and then we moved to Discord, which has been our home for a good long while. Due to Covid a lot of groups have now been forced to make that same move or else forgo playing at all, and the internet has exploded in the past few months with a lot of resources for running online games successfully. A lot of these resources are very helpful, but a lot of them also just add “noise” and added pressure to the already tough job of being a DM/GM. If you are running a game for an online group, whether it’s your first game or not, don’t feel the pressure to run a game at the level of production that you see on various podcasts/twitch/YouTube channels. You don’t have a production budget, you don’t have a production team, and here’s the thing: your players aren’t expecting that. They just want to get together and have fun for a few hours. Prep as you would for a face to face game, with a little added attention to images that you can send in the chat (monsters, NPCs, maps, etc), and make sure that you have video on, or the players will miss a lot of nuance in your body language. Keep it simple and add complexity only if needed, later on. I recommend using Discord with the Sidekick and DiceParser bots (you want two as a backup, because eventually one of them will lag or break), and Google Docs/Dropbox to share sheets and information between sessions. If you’re playing D&D 5e then I highly recommend managing the character sheets on D&D beyond, and gradually learning to use the Avrae bot in your game (it’s got a lot of commands, so don’t sweat it if you don’t start running all your combat scenes with it from the first session on). If you need a mapping resource, here’s a free, open-source browser based tool called mipui that one of the former players in our game made. It’s very simple to use, and it works just fine for D&D games. I recommend using it in Chrome. Remember that technology has a tendency to break and jitter, and be patient.
If you’re someone that’s always wanted to play but never had a group, now is your golden age. Tons of new groups are forming up using Facebook, Reddit and Discord to find new players.
This post came out longer than I expected, so I’ll go an brainstorm and plan for my games, and I hope that you find your people and start gaming too. There’s nothing like RPGs to bring a group people together for a few hours of blissful, harmless fun.